![]() ![]() With the number a failed projects, having something to show us would go a lot further than a really good idea. For example, starting out too early is a common problem. I'm sure that a lot of other people are in the same boat, so I'd really recommend making sure that you can put together a really Kickstarter. However, I would make an exception for this one if the lower tier for a game key is reasonable. I've decided to stop Kickstarting games, as I've been burned too many times. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. ![]() Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.But for players willing to put up with the quirks and the challenge, this is an entertaining space strategy game.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it! Coupled with permanent death forcing players to lose all progress and restart on a regular basis, it can get frustrating for many non-hardcore gamers. That's not due to its over-the-top violence and gore, but rather its equally over-the-top difficulty. Finally, Jupiter Hell is not a game for the faint of heart. ![]() Because of the lack of true diagonal angles, there are also lots of instances of characters seeming to be behind the cover of walls or such, but still getting hit by fire. Since facing makes no difference, it's a bit odd to be facing away from foes and yet still unload a shotgun blast from behind like some Old West sharpshooter. Stats in the upper corner of the screen highlight enemy details, chance to hit, and more. Every time the player moves or takes an action, enemies simultaneously do the same. The game uses a grid-based system, restricting movement to up, down, left, and right directions. And yet somehow, defying all sense of logic, the end result winds up being a lot of fun (and more than a little frustrating) to play.Īfter choosing between three classes of soldiers, each with their own special abilities, players jump right into the action, descending into the infested bases. These two completely different styles of design and gameplay are seemingly tossed into an industrial blender, then mashed together with a quirky look and awkward controls. Jupiter Hell borrows liberally from the Doom series' "hell in space" plot, over-the-top violence, and fast shooting action, and mixes it with the XCOM series' turn-based tactical gameplay, steep difficulty, and grueling permadeath. Sometimes you can look at the pieces of something and think there's no possible way it should be able to fit together, much less work. Because in the world of Jupiter Hell, death is permanent and escape is the only option. You've got to find cover, take aim, and most importantly, survive. Players will take the time to examine your surroundings and develop a strategic plan of attack. You'll choose your class, load your weapons, and face the apocalypse head-on as you navigate through a network of installations on Jupiter and its surrounding moons, blasting anything and everything standing in your way in turn-based combat. What chance does one sole battle-hardened Marine have to fend off a demonic invasion? You're about to find out. The gates of Hell have been opened and the evil within is pouring forth. Exiting your ship, and in a very foul mood, you find yourself in the middle of a slaughterhouse, filled with the corpses of the base personnel and graffiti painted in blood on the wall. You're a lone soldier on your way to the Jupiter base when your ship unexpectedly takes fire, forcing a crash landing. JUPITER HELL is a gun blazing, demon blasting fight for survival against the legions of Hell, set among the sci-fi backdrop of deep space.
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